Welcome to the n64 development archival website.

Hello! my name is Markus Bradley, and this is my website, i made it specifically to show off some very obscure builds of some of my favorite N64 games, mainly Super Mario 64, as that's the first N64 game i've ever played.

Super Mario 64 December 1995 build



2022 note: stop calling me "Markus Cuddington" in your emails that you keep sending to me, i don't even know that guy, and most of the stuff he archived is probably a hoax, please stop making me have to maintain this old website for this reason, i have better reasons to update this website.










(yes this is a random mario 64 arg, it aims to be as realistic as possible at conveying actual build types though.)


note: none of the names mentioned besides the credit section are real people, all of them are made up for the sake of the story.



Credits

DimiGamer (the actual website creator) - Courses, climbing animation, piranha plant script, most of the models, etc.

XKoop7321 - Code, beta pre-tip-toe animation, beta mario pushing animation, etc.

Penguinlambz - Original hex document creator

96Flashbacks/Showfloor team - Skyboxes, some textures, main lobby center (mainly used for the camera setup).

Emily/Inky - Paintings, some textures.

Dudaw - some asm that i ported over, burning ice texture

TCRF - some textures that were taken straight out of the beta of mario 64

TPP/SM64Temp - Mountain Template, Hud icons, Skyboxes, some textures.

DualSh0x - Pre-e3 turning physics

Decembah - bbh camera setup (i have no idea who made the setup)

(???) - mario model