December 95 winter CES build
general differences
- Mario's model has a different hair shape
- Certain horizontal coin formations are shorter, being 3 coins long instead of 5, the coins themselves are spaced differently too.
- The moveset is almost the same as the Shoshinkai '95 demo, except it has the long jump
- many textures are either the same as in the pre-E3 1996 builds (most likely from the inverted hud build) or are the shoshinkai '95 ones
- The flames are noticeably more red than in the final game
- The HUD position and icons are from the shoshinkai '95 demo
Inside castle
Lobby
differences from the final game
- There is no staircase in the middle of the lobby, instead there's 2 platforms, like in the shoshinkai 1995 demo.
- The Wing Cap Carpet is pretty much missing, either the switch palace warp wasn't implemented or the carpet was added later to reduce confusion, as it's a pretty well hidden warp.
- The locked doors and large star doors are replaced with the default door model.
- The checkerboard texture is simpler looking.
Peaches slide room
Note: this screenshot is really damaged
differences from the final game
- The bright brick texture is replaced with a unique looking brick texture, which can be seen in screenshots of the castle entrance in a later beta build. (pre-e3 1996)
- It's not possible to enter the slide itself, as that level wasn't implemented yet.
Basement stairs/Hallway to courtyard
differences from the final game
- Just like peaches slide, the brick texture uses the entrance brick texture.
Bob-omb battlefield
Starting position
differences from the final game
- The cannon at the start is completely replaced by a coin ring.
- The Boxes at the start have a completely different location
- The fence texture is the same as the whomp's fortress fence texture.
- There are no signs.
- Some trees and rocks are absent.
- There are no bob-ombs at the start and bottom of the course.
- The white rockface doesn't have the spike at the top, and also appears a bit more asymmetrical.
- The whole level has smooth shading.
Top section
differences from the final game
- The green rocks are a bit more desaturated.
- The rock stairs use a different texture.
Cannon hole
differences from the final game
- The cannon hole's interior has the basic sharpened stone texture that's used for every other cannon lid.
- The exterior has a different rock texture and UV map
- One of the green rocks are missing
Under the bridge
differences from the final game
- There is no shadow under the bridge.
- The Wing Cap box has a completely different position, which can be found in the gigaleak.
Whomp's fortress
differences from the final game
- Many of the textures are different.
- the star "Shoot to the wild blue" is entirely missing, along with the path to it.
Big boo's haunt
Exterior
differences from the final game
- The wall texture is different, resembling the one used in Tall Tall mountain's slide.
- There's no skybox
- The roof isn't fully vertex painted.
- The Boos have a different face.
Bookshelf puzzle
differences from the final game
- The bookshelves have a different wood texture.
- There's also no bookends coming out of the bookshelves.
Hazy Maze Cave
Starting area
differences from the final game
- The Map on the wall is completely missing, so are the lanterns on the walls.
- The Metal Cap box is in a different position, somewhat close to where the map in the final game is.
- The Scuttlebugs are missing.
Flame Thrower path
differences from the final game
- Jumping Scuttlebugs are replaced with flame throwers.
Elevator
differences from the final game
- The Elevator uses the lantern texture.
Wet-Dry World
Cannon
differences from the final game
- The Cannon platform is shorter.
- One of the five coin boxes seem to have a different placement.
- A different skybox is used.
- The music seems to be the E3 1996 version of the jolly roger bay theme, but with the same note pattern as the shoshinkai version.